![]() Main battery shell dispersion trade-off is now a static 3% at any rank instead of the previous 2/4/5/6%.Running with Scissors has become a little more powerful and consistent, minimizing the trade-off:.The debuff that removed a Repair Party consumable charge has been removed.Activation range increased at lower ranks from 1.5/2/2.75/3.5 km to 2/2.5/3/3.5 km.Farsight has received tweaks to both its active and passive effects, and it should become more useful:.This means that ships should no longer become damage-saturated to a point where Will to Rebuild still restores HP and you cannot deal any damage to the affected ship, effectively wiping out any possibility of abuse and making other Legendary skill choices more attractive, depending on the ship.Will to Rebuild now restores Saturation up to 20%.This is sufficient to counteract the damage from 1 fire.Rate of HP restoration per second reduced from 0.5 to 0.3%.Will to Rebuild has earned a substantial cut, but more importantly, it's not going to create any unmanageable situations anymore:.We’re aiming to reduce the multitool use of Will to Rebuild while making the alternative Legendary skills for battleships more appealing and effective. These changes apply to every Commander who can use the listed skills. There’s a ship’s tonnage worth of tweaks to cover, so let's get started! Changes to Existing Skills Welcome to the April edition of the Ministry of Balance! We've got a bunch of new Commander skills and changes to Commander skills coming this update, mostly from updating the German Commanders with unique skills and rebalancing other skills–including the highly debated Will to Rebuild change.
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